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A board game is a game that involves counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules. Games can be based on pure strategy, chance (e.g. rolling dice), or a mixture of the two, and usually have a goal that a player aims to achieve. Early board games represented a battle between two armies, and most current board games are still based on defeating opposing players in terms of counters, winning position, or accrual of points (often expressed as in-game currency).

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There are many different types and styles of board games. Their representation of real-life situations can range from having no inherent theme (e.g. checkers), to having a specific theme and narrative (e.g. Cluedo). Rules can range from the very simple (e.g. Tic-tac-toe) to those describing a game universe in great detail (e.g. Dungeons & Dragons) – although most of the latter are role-playing games where the board is secondary to the game, serving to help…

…visualize the game scenario.
The amount of time required to learn to play or master a game varies greatly from game to game. Learning time does not necessarily correlate with the number or complexity of rules; some games having profound strategies (e.g. chess or Go) possess relatively simple rulesets.

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      Abstract strategy game An abstract strategy game is a strategy game that minimizes luck and does not rely on a theme. Almost all abstract…
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      An abstract strategy game is a strategy game that minimizes luck and does not rely on a theme. Almost all abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.…

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      An abstract strategy game is a strategy game that minimizes luck and does not rely on a theme. Almost all abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.
      Many of the world's classic board games, including chess, Nine Men's Morris, checkers and draughts, Go, xiangqi, shogi, Reversi, and most mancala variants, fit into this category. Play is sometimes said to resemble a series of puzzles the players pose to each other. As J. Mark Thompson wrote in his article "Defining the Abstract":
      There is an intimate relationship between such games and puzzles: every board position presents the player with the puzzle, What is the best move?, which in theory could be solved by logic alone. A good abstract game can therefore be thought of as a "family" of potentially interesting logic puzzles, and the play consists of each player posing such a puzzle to the other. Good players are the ones who find the most difficult puzzles to present to their opponents.

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    Connects To Abstract strategy game

    • This is most often used in wargaming, though many abstract strategy games such as Abalone, Agon, hexagonal chess, GIPF Project games, and connection games use hexagonal layouts. from Board game

    • Abstract strategy games – e.g. from Board game

    • Almost all abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns. from Abstract strategy game

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    • Draughts ( , British English) or checkers (American English) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. from Draughts

    • Alquerque (also known as Qirkat) is a strategy board game that is thought to have originated in the Middle East. from Alquerque

    • Rimau is a two-player abstract strategy board game from Malaysia. from Rimau

    • Rimau-rimau is a two-player abstract strategy board game that belongs to the hunt game family. from Rimau-rimau

    • Main tapal empat is a two-player abstract strategy board game from Malaysia. from Main Tapal Empat

    • Komikan (from the Mapuche kom ikan "to eat all") is a two-player abstract strategy board game of the Mapuches (known by the Spaniards as the Araucanians) from Chile and Argentina. from Komikan

    • Hex is a strategy board game played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. from Hex (board game)

    • Xiangqi (Chinese:  , p  Xiàngqí), also called Chinese chess, is a strategy board game for two players. from Xiangqi

    • Buga-shadara is a two-player abstract strategy board game from Tuva, a republic in Siberia, Russia. from Buga-shadara

    • TwixT is a two-player strategy board game invented by Alex Randolph. from TwixT

    • Havannah is an abstract strategy board game invented by Christian Freeling. from Havannah

    • Gomoku is an abstract strategy board game. from Gomoku

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      Card game A card game is any game using playing cards as the primary device with which the game is played, be they…
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      A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules, but most are folk games whose rules vary by region, culture, and person.…

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      A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules, but most are folk games whose rules vary by region, culture, and person.
      Many games that are not generally placed in the family of card games do in fact use cards for some aspect of their gameplay. Similarly, some games that are placed in the card game genre involve a board. The distinction is that the gameplay of a card game primarily depends on the use of the cards by players (the board is simply a guide for scorekeeping or for card placement), while board games (the principal non-card game genre to use cards) generally focus on the players' positions on the board, and use the cards for some secondary purpose.

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    Connects To Card game

    • The namesake of the board game, gameboards would seem to be a necessary and sufficient condition of the genre, though card games that do not use a standard deck of cards (as well as games that use neither cards nor a gameboard) are often colloquially included. from Board game

    • The distinction is that the gameplay of a card game primarily depends on the use of the cards by players (the board is simply a guide for scorekeeping or for card placement), while board games (the principal non-card game genre to use cards) generally focus on the players' positions on the board, and use the cards for some secondary purpose. from Card game

    • The Spiel des Jahres (German for Game of the Year) is an award for board and card games, created in 1978 with the stated purpose of rewarding excellence in game design, and promoting top-quality games in the German market. from Spiel des Jahres

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    • Since the first ceremony, the game categories have widened to include Board games (Traditional, Historical and Abstract), Card games (Traditional and Trading), Miniature wargaming (Historical, Science Fiction and Fantasy), Roleplaying games and play-by-mail games. from Origins Award

    • Tabletop game is a general term used to refer to board games, card games, dice games, miniatures wargames, tile-based games and other games that are normally played on a table or other flat surface. from Tabletop game

    • Almost all abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns. from Abstract strategy game

    • Games are often classified by the components required to play them (e.g. miniatures, a ball, cards, a board and pieces, or a computer). from Game

    • This list includes manufacturers of card games, board games, miniatures games, wargames, role-playing games, and collectible card games, and manufacturers of accessories for use in those games. from List of game manufacturers

    • A game can support a relatively large or undefined number of players, compared to more traditional board games or card games that require a small, set number of players. from Party game

    • Mayfair Games is a publisher of board, card, and roleplaying games. from Mayfair Games

    • Fantasy Flight Games (FFG) is a Roseville, Minnesota-based game company that creates and publishes role-playing, board, and card games. from Fantasy Flight Games

    • Waddingtons was a publisher of card and board games in the United Kingdom. from Waddingtons

    • Today SJG publishes games of numerous varieties (card games, board games, strategy games) and genres (fantasy, sci-fi, gothic horror); they also publish the book Principia Discordia, the sacred text of the Discordian religion. from Steve Jackson Games

    • Winning Moves Games is a maker of classic card games and board games, puzzles, action games and adult party games. from Winning Moves

    • Although the game is played entirely using cards, a board is used for scoring, so the game is sometimes referred to as a board game. from Modern Art (game)

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      Wargaming A wargame (also war game) is a strategy game that deals with military operations of various types, real or…
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      A wargame (also war game) is a strategy game that deals with military operations of various types, real or fictional. Wargaming is the hobby dedicated to the play of such games, which can also be called conflict simulations, or consims for short. When used professionally by the military to study warfare, "war game" may refer…

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      A wargame (also war game) is a strategy game that deals with military operations of various types, real or fictional. Wargaming is the hobby dedicated to the play of such games, which can also be called conflict simulations, or consims for short. When used professionally by the military to study warfare, "war game" may refer to a simple theoretical study or a full-scale military exercise. Hobby wargamers have traditionally used "wargame", while the military has generally used "war game"; this is not a hard and fast rule. Although there may be disagreements as to whether a particular game qualifies as a wargame or not, a general consensus exists that all such games must explore and represent some feature or aspect of human behaviour directly bearing on the conduct of war, even if the game subject itself does not concern organized violent conflict or warfare. The business wargames exists too, but in general they are only role playing games based on market situations.
      Wargames are generally categorized as historical, hypothetical, fantasy, or science fiction. Historical games by far form the largest group. These games are based upon real events and attempt to represent a reasonable approximation of the actual forces, terrain, and other material factors faced by the actual participants. Hypothetical games are games grounded in historical fact but concern battles or conflicts that did not (or have yet to) actually happen. Fantasy and science fiction wargames either draw their inspiration from works of fiction or provide their own imaginary setting. Highly stylized conflict games such as chess are not generally considered wargames, although they are recognized as being related. Games involving conflict in other arenas than the battlefield, such as business, sports or natural environment are similarly usually excluded.
      The modern wargaming hobby has its origins at the beginning of the 19th century, with von Reiswitz's Kriegsspiel rules. Later, H.G. Wells' book Little Wars ushered in the age of miniatures games in which two or more players simulated a battle as a pastime. During the 1950s the first large-scale, mass-produced board games depicting military conflicts were published. These games were at the height of their popularity during the 1970s, and became quite complex and technical in that time.
      Wargaming has changed dramatically over the years, from its roots in miniatures and board wargaming, to contemporary computer and computer assisted wargames; however, both miniature and board wargames maintain a healthy, if small, hobby market with lighter games being popular with many 'non-wargamers'.

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    Connects To Wargaming

    • This is most often used in wargaming, though many abstract strategy games such as Abalone, Agon, hexagonal chess, GIPF Project games, and connection games use hexagonal layouts. from Board game

    • During the 1950s the first large-scale, mass-produced board games depicting military conflicts were published. from Wargaming

    • Avalon Hill is a game company that specializes in wargames and strategic board games. from Avalon Hill

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    • Simulations Publications, Inc. (SPI) was an influential American publisher of board wargames and related magazines, particularly its flagship Strategy & Tactics, in the 1970s and early 1980s. from Simulation Publications

    • A hex map, hex board or hex grid is a game board design commonly used in wargames of all scales. from Hex map

    • This list includes manufacturers of card games, board games, miniatures games, wargames, role-playing games, and collectible card games, and manufacturers of accessories for use in those games. from List of game manufacturers

    • Battleline Publications was a board wargame company founded by Steven Peek in 1973. from Battleline Publications

    • This page lists board games, card games, and wargames published in the 1960s. from 1960s in games

    • FASA Corporation was an American publisher of role-playing games, wargames and board games between 1980 and 2001, after which they closed operations for several years. from FASA

    • This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1979. from 1979 in games

    • West End Games (WEG) was a company that made board, role-playing, and war games. from West End Games

    • Avalanche Press is an American company that publishes board wargames and has published some role-playing game supplements. from Avalanche Press

    • Columbia Games is a maker of board and role-playing games including Hârn and a variety of games, mostly wargames (Wizard Kings and various historical and quasi-historical games) using blocks instead of the more conventional chits. from Columbia Games

    • This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1982. from 1982 in games

    • The Australian Design Group is a game company that specializes in wargames and strategic board games. from Australian Design Group

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      Dice Dice (singular die or dice; from Old French dé; from Latin datum "something which is given or played") are small…
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      Dice (singular die or dice; from Old French ; from Latin datum "something which is given or played") are small throwable objects with multiple resting positions, used for generating random numbers. Dice are suitable as gambling devices for games like craps, and are also used in non-gambling tabletop games.…

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      Dice (singular die or dice; from Old French ; from Latin datum "something which is given or played") are small throwable objects with multiple resting positions, used for generating random numbers. Dice are suitable as gambling devices for games like craps, and are also used in non-gambling tabletop games.
      A traditional die is a rounded cube, with each of its six faces showing a different number of dots (pips) from 1 to 6. When thrown or rolled, the die comes to rest showing on its upper surface a random integer from one to six, each value being equally likely. A variety of similar devices are also described as dice; such specialized dice may have polyhedral or irregular shapes and may have faces marked with symbols instead of numbers. They may be used to produce results other than one through six. Loaded and crooked dice are designed to favor some results over others for purposes of cheating or amusement.
      A dice tray or a dicebox is a piece of gaming equipment, a tray used to contain thrown dice, for gambling or board games. One traditional form used in Flemish dice games is an octagonal shaped wooden tray, lined with fabric. A dice tray can be used to play games on its own or as an add-on for other board games, in particular to allow dice throws which do not interfere with other game pieces.

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    How Board game
    Connects To Dice

    • Role-playing games typically use one or more polyhedral dice. from Board game

    • The most common method is the use of dice, generally six-sided. from Board game

    • A player may be hampered by a few poor rolls of the dice in backgammon, Risk, Monopoly, or cribbage, but over many games a skilled player will win more often. from Board game

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    • Games can be based on pure strategy, chance (e.g. rolling dice), or a mixture of the two, and usually have a goal that a player aims to achieve. from Board game

    • A dice tray can be used to play games on its own or as an add-on for other board games, in particular to allow dice throws which do not interfere with other game pieces. from Dice

    • Ludo /ˈluːdəʊ, ˈljuː-/ (from Latin ludo, "I play") is a board game for two to four players, in which the players race their four tokens from start to finish according to die rolls. from Ludo (board game)

    • Some modern teetotums have six or eight sides, and are used in commercial board games in place of dice. from Teetotum

    • Attacktix requires only the collectible figures; no dice or boards are required. from Attacktix

    • Cowry shells are sometimes used in a way similar to dice, e.g., in board games like Pachisi, Ashta Chamma (board game) or in divination (cf. Ifá and the annual customs of Dahomey of Benin). from Cowry

    • The distinction between medium and content is less clear when referring to interactive elements that contain information and are then contained in interactive media, such as dice contained in board games or GUI widgets contained in software. from Content (media)

    • People of all ages played board games pitting two players against each other, including latrunculi ("Raiders"), a game of strategy in which opponents coordinated the movements and capture of multiple game pieces, and XII scripta ("Twelve Marks"), involving dice and arranging pieces on a grid of letters or words. from Roman Empire

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      Draughts Draughts (/ˈdrɑːfts/, British English) or checkers (American English) is a group of strategy board games for two…
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      Draughts (/ˈdrɑːfts/, British English) or checkers (American English) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Draughts developed from alquerque. The name derives from the verb to draw or to move.…

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      Draughts (/ˈdrɑːfts/, British English) or checkers (American English) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Draughts developed from alquerque. The name derives from the verb to draw or to move.
      The most popular forms are international draughts, played on a 10×10 board, and English draughts, also called American checkers, played on an 8×8 checkerboard, but there are many other variants including some played on a 12×12 board.

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    How Board game
    Connects To Draughts

    • For example: in checkers, if a player jumps the opponent's piece, that piece is captured. from Board game

    • In seventeenth and eighteenth century colonial America, the agrarian life of the country left little time for game playing though draughts (checkers), bowling, and card games were not unknown. from Board game

    • Their representation of real-life situations can range from having no inherent theme (e.g. checkers), to having a specific theme and narrative (e.g. Cluedo). from Board game

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    • Draughts ( , British English) or checkers (American English) is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. from Draughts

    • English draughts (British English) or checkers (American English and Canadian English), also called American checkers or Straight checkers, is a form of the strategy board game draughts. from English draughts

    • International draughts (also called Polish draughts or international checkers) is a strategy board game for two players, one of the variants of draughts. from International draughts

    • Running-fight games are board games that essentially combine the method of race games (such as backgammon or pachisi) and the goal of elimination-based games such as chess or draughts. from Running-fight game

    • It is a compilation of board games Chess, Checkers, Mancala, and Reversi. from Spyglass Board Games

    • When only four years old, she learned the basic moves from her mother Tatiana, who introduced her to other board games too, such as draughts and Go. from Vera Nebolsina

    • Board games played in ancient Rome included dice (Tesserae or tali), Roman chess (Latrunculi), Roman Checkers (Calculi), tic-tac-toe (Terni Lapilli), and ludus duodecim scriptorum and tabula, predecessors of backgammon. from Culture of ancient Rome

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      Monopoly (game) Monopoly is an American-originated board game originally published by Parker Brothers. Subtitled "The Fast-Dealing…
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      Monopoly is an American-originated board game originally published by Parker Brothers. Subtitled "The Fast-Dealing Property Trading Game", the game is named after the economic concept of monopoly—the domination of a market by a single entity. It is produced by the United States game and toy company Hasbro. Players move around the gameboard buying or trading…

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      Monopoly is an American-originated board game originally published by Parker Brothers. Subtitled "The Fast-Dealing Property Trading Game", the game is named after the economic concept of monopoly—the domination of a market by a single entity. It is produced by the United States game and toy company Hasbro. Players move around the gameboard buying or trading properties, developing their properties with houses and hotels, and collecting rent from their opponents, the ultimate goal being to drive them into bankruptcy.

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    How Board game
    Connects To Monopoly (game)

    • Some games involve commanding multiple pieces, such as chess pieces or Monopoly houses and hotels, that have unique designations and capabilities within the parameters of the game; in other games, such as Go, all pieces controlled by a player have the same capabilities. from Board game

    • A player may be hampered by a few poor rolls of the dice in backgammon, Risk, Monopoly, or cribbage, but over many games a skilled player will win more often. from Board game

    • c. 1930: Monopoly stabilises into the version that is popular today. from Board game

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    • The Monopoly gameboard consists of 40 spaces containing 28 properties (22 colored streets, four railway stations and two utilities), three Chance spaces, three Community Chest spaces, a Luxury Tax space, an Income Tax space, and the four corner squares: GO, (In) Jail/Just Visiting, Free Parking, and Go to Jail. from Monopoly (game)

    • Monopoly is an American-originated board game originally published by Parker Brothers. from Monopoly (game)

    • Charles Brace Darrow (August 10, 1889 – August 29, 1967) was an American best known as the claimed inventor of the Monopoly board game. from Charles Darrow

    • Free Parking is a Parker Brothers card game inspired by the "Free Parking" space of the Monopoly board game. from Free Parking

    • Monopoly City is a spin-off of the original Monopoly board game. from Monopoly City

    • The Atlantic City Quakers who helped develop the Monopoly board game named one of the railroad squares for the Shore Fast Line. from Atlantic City and Shore Railroad

    • Monopoly City Streets was a live massive multiplayer online (MMOG) browser game using the Monopoly board game on real world streets using Google Maps and OpenStreetMap. from Monopoly City Streets

    • Monopoly is an American television game show based on the board game of the same name. from Monopoly (game show)

    • Play money is noticeably fake bills or coins intended to be used use as toy currency, especially for classroom instruction or as a marker in board games such as Monopoly, rather than currency in a legitimate exchange market. from Play money

    • Film studio Emmett/Furla has confirmed that they will work on a live action version of Action Man, along with board games Monopoly (game) and Hungry Hungry Hippos. from Action Man

    • In some board games, such as Monopoly, house rules may decide that this roll earns the player a bonus due to it being rare and otherwise disadvantageous. from Snake eyes

    • In board games like Dungeon! (1975) a money bag is a treasure card, in Talisman (1983) as a card, and in Monopoly as a pawn/piece introduced in 1999. from Money bag

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      BoardGameGeek BoardGameGeek is a website that was founded in January 2000 by Scott Alden and Derk Solko as a resource for the…
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      BoardGameGeek is a website that was founded in January 2000 by Scott Alden and Derk Solko as a resource for the board gaming hobby. The database holds reviews, articles, and session reports for over 66,000 different games, expansions, and designers. BoardGameGeek includes German-style board games, wargames, card games and other tabletop games. Even public-domain card…

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      BoardGameGeek is a website that was founded in January 2000 by Scott Alden and Derk Solko as a resource for the board gaming hobby. The database holds reviews, articles, and session reports for over 66,000 different games, expansions, and designers. BoardGameGeek includes German-style board games, wargames, card games and other tabletop games. Even public-domain card games like Spades are included. The site also features bulletin boards, a marketplace, several online boardgames, and a gamer database to help gamers find each other in the same location. BoardGameGeek was the recipient of a 2010 Diana Jones Award, which recognized it as "a resource without peer for board and card gamers, the recognized authority of this online community."
      In 2009, there was an attempt to integrate BoardGameGeek along with similarly styled websites for roleplaying games and video games under a parent site Geekdō. Scott Alden announced in August 2010 that the Geekdō domain would be disbanded, while retaining individual domain names for Board Game Geek, RPG Geek, and Video Game Geek.

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    How Board game
    Connects To BoardGameGeek

    • BoardGameGeek is a website that was founded in January 2000 by Scott Alden and Derk Solko as a resource for the board gaming hobby. from BoardGameGeek

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      Alquerque Alquerque (also known as Qirkat) is a strategy board game that is thought to have originated in the Middle East. It…
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      Alquerque (also known as Qirkat) is a strategy board game that is thought to have originated in the Middle East. It is considered to be the parent of draughts (US and South Africa: checkers) and Fanorona.

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    How Board game
    Connects To Alquerque

    • Alquerque (also known as Qirkat) is a strategy board game that is thought to have originated in the Middle East. from Alquerque

    • Huffing is a rule used in some board games, such as Alquerque and traditional and informal English draughts (checkers). from Huff (board games)

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      Risk (game) Risk is a strategy board game produced by Parker Brothers (now a division of Hasbro). It was invented by French…
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      Risk is a strategy board game produced by Parker Brothers (now a division of Hasbro). It was invented by French film director Albert Lamorisse and originally released in 1957 as La Conquête du Monde ("The Conquest of the World") in France. It was later bought by Parker Brothers and released in 1959 with some modifications to the rules as Risk: The Continental Game, then as Risk: The Game of Global Domination.…

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      Risk is a strategy board game produced by Parker Brothers (now a division of Hasbro). It was invented by French film director Albert Lamorisse and originally released in 1957 as La Conquête du Monde ("The Conquest of the World") in France. It was later bought by Parker Brothers and released in 1959 with some modifications to the rules as Risk: The Continental Game, then as Risk: The Game of Global Domination.
      Risk is a turn-based game for two to six players. The standard version is played on a board depicting a political map of the Earth, divided into forty-two territories, which are grouped into six continents. The object of the game is to occupy every territory on the board and in doing so, eliminate the other players. Players control armies with which they attempt to capture territories from other players, with results determined by dice rolls.

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    How Board game
    Connects To Risk (game)

    • In Risk, two or more players may team up against others. from Board game

    • A player may be hampered by a few poor rolls of the dice in backgammon, Risk, Monopoly, or cribbage, but over many games a skilled player will win more often. from Board game

    • 1957: Risk is released. from Board game

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    • Castle Risk is a version of the board game Risk that is played on a map of Europe. from Castle Risk

    • Risk Godstorm is a Risk variant board game published by Avalon Hill and designed by Mike Selinker with developers Richard Baker and Michael Donais. from Risk Godstorm

    • It is comparable to the board game Risk, except that attacks are resolved with a real-time battle, which can last as long as 90 minutes depending upon the scenario. from Rise of Nations (video game)

    • In addition to films, he created the popular strategy board game Risk in 1957. from Albert Lamorisse

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      Go (game) Go (simplified Chinese: 围棋; traditional Chinese: 圍棋; pinyin: wéiqí, Japanese: 囲碁 igo, common meaning: "encircling…
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      Go (simplified Chinese: 围棋; traditional Chinese: 圍棋; pinyin: wéiqí, Japanese: 囲碁 igo, common meaning: "encircling game", Korean: 바둑 baduk) is a board game for two players that originated in China more than 2,500 years ago. Strategy is significant to the game despite its relatively simple rules.…

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      Go (simplified Chinese: 围棋; traditional Chinese: 圍棋; pinyin: wéiqí, Japanese: 囲碁 igo, common meaning: "encircling game", Korean: 바둑 baduk) is a board game for two players that originated in China more than 2,500 years ago. Strategy is significant to the game despite its relatively simple rules.
      The two players alternately place black and white playing pieces, called "stones", on the vacant intersections (called "points") of a grid of 19×19 lines (beginners often play on smaller 9×9 and 13×13 boards). The objective of the game is to use one's stones to surround a larger total area of the board than the opponent. Once placed on the board, stones may not be moved, but stones can be removed from the board if captured; this is done by surrounding an opposing stone or group of stones by occupying all orthogonally-adjacent points. Players continue in this fashion until neither player wishes to make another move; the game has no set ending conditions. When a game concludes, the territory is counted along with captured stones and komi to determine the winner. Games may also be won by resignation.
      Go originated in ancient China. Archaeological evidence shows that the early game was played on a board with a 17×17 grid, but by the time the game had spread to Korea and Japan, in about the 5th and 7th centuries AD respectively, boards with a 19×19 grid had become standard.
      As of mid-2008, there were well over 40 million Go players worldwide, the overwhelming majority of them living in East Asia. As of May 2012, the International Go Federation has a total of 74 member countries and four Association Members covering multiple countries.

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    How Board game
    Connects To Go (game)

    • For example, in Go, the pieces are placed on grid line intersections, called points, and not in the areas bounded by the borders, as in chess. from Board game

    • Most games use a standardized and unchanging board (chess, Go, and backgammon each have such a board), but many games use a modular board whose component tiles or cards can assume varying layouts from one session to another, or even while the game is played. from Board game

    • Learning time does not necessarily correlate with the number or complexity of rules; some games having profound strategies (e.g. chess or Go) possess relatively simple rulesets. from Board game

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    • Go ( , , common meaning: "encircling game", ) is a board game for two players that originated in China more than 2,500 years ago. from Go (game)

    • Zhongguo Qiyuan (Simplified Chinese: 中国棋院) is an official agency responsible for board games and card games such as go, bridge, chess and Chinese chess affairs under the All-China Sports Federation of the People's Republic of China. from China Qiyuan

    • The European Go Championship or Congress (EGC) is the annual and main event of many organised by the European Go Federation for players of the board game Go. from European Go Championship

    • The American Go Association (AGA) was founded in 1935 to promote the board game of Go in the United States. from American Go Association

    • The European Go Federation (EGF) is a non-profit organization with the purpose of encouraging, regulating, co-ordinating, and disseminating the playing of the board game Go in Europe. from European Go Federation

    • Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays Go, a traditional board game. from Computer Go

    • Their use has since spread to tournament Scrabble, shogi, go, and nearly every competitive two-player board game, as well as other types of games. from Game clock

    • The European Youth Go Championship (EYGC) is a championship for young players of the board game of Go. from European Youth Go Championship

    • Oskar Korschelt (September 18, 1853 in Berthelsdorf - July 4, 1940 in Leipzig; some sources erroneously give him the name Oscar or Otto) was a German chemist and engineer who introduced the Asian strategy board game of Go to Europe, especially to Germany and Austria. from Oskar Korschelt

    • It contains online versions of over 70 popular classical and modern board games and card games, such as Backgammon, Bluff, Carcassonne, Can't Stop, Go, Settlers of Catan, and Tichu. from BrettspielWelt

    • Cătălin Ţăranu (in Japanese: タラヌ・カタリン, Taranu Katarin), born March 31, 1973 in Romania, is one of the very few professional players of the board game of Go from outside Asia. from Cătălin Ţăranu

    • Some board games, such as chess or Go, use an adjournment mechanism to suspend the game in progress so it can be continued at another time, typically the following day. from Adjournment (games)

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    1. 11
      The Settlers of Catan The Settlers of Catan is a multiplayer board game designed by Klaus Teuber and first published in 1995 in Germany…
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      The Settlers of Catan is a multiplayer board game designed by Klaus Teuber and first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as Die Siedler von Catan. Players assume the roles of settlers, each attempting to build and develop holdings while trading and acquiring resources. Players are rewarded points as their settlements grow;…

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      The Settlers of Catan is a multiplayer board game designed by Klaus Teuber and first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as Die Siedler von Catan. Players assume the roles of settlers, each attempting to build and develop holdings while trading and acquiring resources. Players are rewarded points as their settlements grow; the first to reach a set number of points is the winner. The game and its many expansions are also published by Mayfair Games, Filosofia, Capcom, 999 Games, Κάισσα, and Devir.
      The Settlers of Catan was one of the first German-style board games to achieve popularity outside of Europe. By 2009, over 15 million games in the Catan series had been sold, The game has been translated into 30 languages. It is popular in the United States where it has been called "the board game of our time" by The Washington Post. A 2012 American documentary film titled Going Cardboard (featuring Klaus Teuber) is about this game's impact on American gaming communities and what came of it.

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    Connects To The Settlers of Catan

    • An important facet of The Settlers of Catan, for example, is convincing players to trade with you rather than with opponents. from Board game

    • 1995: The Settlers of Catan is first published in Germany. from Board game

    • Catan: Seafarers, or Seafarers of Catan in older editions, ( ) is an expansion of the board game The Settlers of Catan for three to four players (five-to-six-player play is also possible with both of the respective five-to-six-player extensions). from Catan: Seafarers

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    • Settlers of Canaan is a licensed adaptation of Settlers of Catan that incorporates Hebrew Bible themes into its multiplayer board game play. from The Settlers of Canaan

    • It contains online versions of over 70 popular classical and modern board games and card games, such as Backgammon, Bluff, Carcassonne, Can't Stop, Go, Settlers of Catan, and Tichu. from BrettspielWelt

    • MCTS is also used in programs that play other board games (for example Hex, Havannah, Game of the Amazons, and Arimaa ), real-time video games (for instance Ms. Pac-Man ), and nondeterministic games (such as skat, poker, , or Settlers of Catan ). from Monte-Carlo tree search

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    1. 12
      German-style board game A German-style board game, also referred to as a German game, Euro game or Euro-style game, is any of a class of…
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      A German-style board game, also referred to as a German game, Euro game or Euro-style game, is any of a class of tabletop games that generally have simple rules, short to medium playing times, indirect player interaction, and abstract physical components. Such games emphasize strategy, downplay luck and conflict, lean towards economic rather than military…

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      A German-style board game, also referred to as a German game, Euro game or Euro-style game, is any of a class of tabletop games that generally have simple rules, short to medium playing times, indirect player interaction, and abstract physical components. Such games emphasize strategy, downplay luck and conflict, lean towards economic rather than military themes, and usually keep all the players in the game until it ends. German-style games are sometimes contrasted with American-style games, which generally involve more luck, conflict, and drama.
      German-style games are usually less abstract than chess, but more abstract than wargames and train games. Likewise, they generally require more thought and planning than party games, such as Pictionary or Trivial Pursuit, but less than classic strategy games, such as chess and Go.

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    Connects To German-style board game

    • German-style board games or Eurogames – e.g. from Board game

    • German-style board games are notable for often having less luck element than many North American board games. from Board game

    • c. 1980: German-style board games begin to develop as a genre. from Board game

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    • Not all German-style board games are German, and not all German-style games are board games. from German-style board game

    • Ingenious is the English name for Einfach Genial (Simply Ingenious), a German abstract strategy board game designed by Reiner Knizia under commission from Sophisticated Games and published in 2004 by Kosmos. from Ingenious (board game)

    • The Schweizer Spielepreis is a Swiss board game award, awarded since 2002 in three categories: Family games, Children's games and Strategy games. from Schweizer Spielepreis

    • These can be role-playing games, board games, German-style board games, card games and collectible card games. from Game club

    • Mensch ärgere Dich nicht is a German board game (but not a German-style board game), developed by Josef Friedrich Schmidt in 1907/1908. from Mensch ärgere dich nicht

    • "Euro" game, a style of board game gameplay originating from Germany. from Euro (disambiguation)

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    1. 13
      Pachisi Pachisi (Hindi: पचीसी) is a cross and circle board game that originated in ancient India which has been described…
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      Pachisi (Hindi: पचीसी) is a cross and circle board game that originated in ancient India which has been described as the "national game of India". It is played on a board shaped like a symmetrical cross. A player's pieces move around the board based upon a throw of six or seven cowrie shells, with the number of shells resting with aperture upwards indicating the number of spaces to move.…

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      Pachisi (Hindi: पचीसी) is a cross and circle board game that originated in ancient India which has been described as the "national game of India". It is played on a board shaped like a symmetrical cross. A player's pieces move around the board based upon a throw of six or seven cowrie shells, with the number of shells resting with aperture upwards indicating the number of spaces to move.
      The name of the game derives from the Hindi word pachis, meaning twenty-five, the largest score that can be thrown with the cowrie shells. Thus the game is also known by the name Twenty-Five. There are other versions of this game where the largest score that can be thrown is thirty.
      There are other well known versions of the game, chausar, chaupar, chaupur or caupur. The word caupur derives from the Sanskrit catus pada meaning he who has four legs. Parcheesi, Sorry! and Ludo are among the many Westernized commercial versions of the game.

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    Connects To Pachisi

    • Games such as Pachisi and chaupur traditionally use cowrie shells. from Board game

    • Pachisi ( ) is a cross and circle board game that originated in ancient India which has been described as the "national game of India". from Pachisi

    • Anthropologist E. Adamson Hoebel (1966) said the Aztec patolli derives from the East Indian game of pachisi., but in R. Barry Lewis of the Department of Anthropology at the University of Illinois (1988) said the similarity between the two games is due to the limitations of a board game, meaning the two games were independently derived. from Patolli

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    • Chaupar is a board game very similar to Pachisi of the Cross and Circle family played in India. from Chaupar

    • Running-fight games are board games that essentially combine the method of race games (such as backgammon or pachisi) and the goal of elimination-based games such as chess or draughts. from Running-fight game

    • A few months later, in 1979, the band was formed and name after the Spanish version of the Pachisi board game. from Yolanda Ventura

    • Cowry shells are sometimes used in a way similar to dice, e.g., in board games like Pachisi, Ashta Chamma (board game) or in divination (cf. Ifá and the annual customs of Dahomey of Benin). from Cowry

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    1. 14
      Cluedo Cluedo /ˈkluːdoʊ/, or Clue in North America, is a murder mystery game for three to six players, devised by Anthony…
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      Cluedo /ˈkluːdoʊ/, or Clue in North America, is a murder mystery game for three to six players, devised by Anthony E. Pratt from Birmingham, England and currently published by the United States game and toy company Hasbro. The object of the game is to determine who murdered the game's victim ("Dr. Black" in the UK

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      Cluedo /ˈkluːdoʊ/, or Clue in North America, is a murder mystery game for three to six players, devised by Anthony E. Pratt from Birmingham, England and currently published by the United States game and toy company Hasbro. The object of the game is to determine who murdered the game's victim ("Dr. Black" in the UK version and "Mr. Boddy" in North American versions), where the crime took place, and which weapon was used. Each player assumes the role of one of the six suspects, and attempts to deduce the correct answer by strategically moving around a game board representing the rooms of a mansion and collecting clues about the circumstances of the murder from the other players.
      Numerous games, books, and a film have been released as part of the Cluedo franchise. Several spinoffs have been released featuring various extra characters, weapons and rooms, or different game play. The original game is marketed as the "Classic Detective Game", while the various spinoffs are all distinguished by different slogans.
      In 2008, Cluedo: Discover the Secrets was created (with changes to board, gameplay and characters) as a modern spinoff.

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    Connects To Cluedo

    • In some modern board games, such as Clue, there are other pieces that are not a player's representative (i.e. weapons). from Board game

    • Their representation of real-life situations can range from having no inherent theme (e.g. checkers), to having a specific theme and narrative (e.g. Cluedo). from Board game

    • Clue (known as Cluedo outside of North America) is a video game based on the board game of the same name. from Clue (video game)

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    • Clue The Musical is a musical with a book by Peter DePietro, music by Galen Blum, Wayne Barker and Vinnie Martucci, and lyrics by Tom Chiodo, based on the board game Clue. from Clue (musical)

    • Freeman says he was inspired by his favorite board game Clue. MotZ debuted a few weeks after Archon, but was eclipsed by Archon's enormous success. from Free Fall Associates

    • The board game Cluedo ("Clue" in North America) relies on the structure of the country-house murder. from Golden Age of Detective Fiction

    • Ernest Anthony Pratt (or Anthony E Pratt) (1903–1994), the inventor of the board game Cluedo, is buried in Bromsgrove Cemetery. from Bromsgrove

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    1. 15
      Strategy game A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often…
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      A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree style thinking, and typically very high situational awareness.…

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      A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree style thinking, and typically very high situational awareness.
      The term "strategy" comes ultimately from Greek, (στρατηγια or strategia) meaning generalship. It differs from "tactics" in that it refers to the general scheme of things, whereas "tactics" refers to organization and execution.

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    Connects To Strategy game

    • gameplay: can refer to a game's strategy, tactics, conventions, or mechanics. from Board game

    • Games can be based on pure strategy, chance (e.g. rolling dice), or a mixture of the two, and usually have a goal that a player aims to achieve. from Board game

    • A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome. from Strategy game

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    • Avalon Hill is a game company that specializes in wargames and strategic board games. from Avalon Hill

    • Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in 1959. from Diplomacy (game)

    • Stratego is a strategy board game for two players on a 10×10 square board. from Stratego

    • Axis & Allies is a popular series of World War II strategy board games, with nearly two million copies printed. from Axis & Allies

    • Memoir '44 is a light wargame, or war-themed strategy board game, created by Richard Borg, for two players. from Memoir '44

    • Cosmic Encounter is a science fiction–themed strategy board game, designed by "Future Pastimes" (collectively, Peter Olotka, Jack Kittredge and Bill Eberle, with Bill Norton) and originally published by Eon Games in 1977. from Cosmic Encounter

    • Today SJG publishes games of numerous varieties (card games, board games, strategy games) and genres (fantasy, sci-fi, gothic horror); they also publish the book Principia Discordia, the sacred text of the Discordian religion. from Steve Jackson Games

    • It makes board games, strategy games, games for kids, and other such games. from Tilsit Éditions

    • The Australian Design Group is a game company that specializes in wargames and strategic board games. from Australian Design Group

    • He regularly translates rules for his orthogonal board games to the hexagonal grid, resulting in new versions with altered properties – usually enhanced strategy and tactics options, and fewer draws. from Christian Freeling

    • The Schweizer Spielepreis is a Swiss board game award, awarded since 2002 in three categories: Family games, Children's games and Strategy games. from Schweizer Spielepreis

    • War on Terror, The Boardgame is a satirical, strategic board game, produced and published in 2006 by TerrorBull Games. War on Terror was originally conceived in 2003 by Andy Tompkins and Andrew Sheerin, two friends based in Cambridge, England. from War on Terror (game)

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    1. 16
      Chess variant A chess variant is a game related to, derived from or inspired by chess. The difference from chess might include…
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      A chess variant is a game related to, derived from or inspired by chess. The difference from chess might include one or more of the following:
      Regional chess games, some of which are older than Western chess, such as chaturanga, shatranj, xiangqi and shogi, are typically called chess variants in the Western world. They have some similarities to chess and share a common game ancestor.…

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      A chess variant is a game related to, derived from or inspired by chess. The difference from chess might include one or more of the following:
      Regional chess games, some of which are older than Western chess, such as chaturanga, shatranj, xiangqi and shogi, are typically called chess variants in the Western world. They have some similarities to chess and share a common game ancestor.
      The number of possible chess variants is virtually unlimited. Confining the number to published variants, D. B. Pritchard, author of The Encyclopedia of Chess Variants, estimates there are well over 2000.
      In the context of chess problems, chess variants are called fantasy chess, heterodox chess or fairy chess. Some chess variants are used only in problem composition and not in actual play.

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    Connects To Chess variant

    • Chess variants – e.g. from Board game

    • ( , or ), also known as Japanese chess or the Generals' Game, is a two-player strategy board game in the same family as Western (international) chess, chaturanga, makruk, shatranj and xiangqi, and is the most popular of a family of chess variants native to Japan. from Shogi

    • The term hexagonal chess designates a group of chess variants played on boards composed of hexagons. from Hexagonal chess

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    • Djambi (also described as "Machiavelli's chessboard") is a board game and a chess variant for four players, invented by Jean Anesto in 1975. from Djambi

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    1. 17
      Fox games Fox games are a category of board games for two players, where one player is the fox and tries to eat the…
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      Fox games are a category of board games for two players, where one player is the fox and tries to eat the geese/sheep, and the opposing player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. In another variant, Fox and Hounds, the fox merely tries to evade…

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      Fox games are a category of board games for two players, where one player is the fox and tries to eat the geese/sheep, and the opposing player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. In another variant, Fox and Hounds, the fox merely tries to evade the hounds. There are several versions known: in Britain (Fox and geese), France (Renard et les poules), Italy (Lupo e pecore), Germany (Fuchs und Gänse), Netherlands (Schaap en wolf), Sweden (Rävspel), Iceland (Refskak), Slovakia (Vlci a ovce), Russia (Volk i ovtsy/Wolf and sheep) and Nepal (Bagh Chal).

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    How Board game
    Connects To Fox games

    • Fox games are a category of board games for two players, where one player is the fox and tries to eat the geese/sheep, and the opposing player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. from Fox games

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      Tabletop game Tabletop game is a general term used to refer to board games, card games, dice games, miniatures wargames…
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      Tabletop game is a general term used to refer to board games, card games, dice games, miniatures wargames, tile-based games and other games that are normally played on a table or other flat surface. The term is used to distinguish these types of games from sports and video games, which today enjoy more popularity than most tabletop games.…

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      Tabletop game is a general term used to refer to board games, card games, dice games, miniatures wargames, tile-based games and other games that are normally played on a table or other flat surface. The term is used to distinguish these types of games from sports and video games, which today enjoy more popularity than most tabletop games.
      The term is also used to distinguish role-playing games from role-playing video games and LARPs, although role-playing games may not necessarily require a wide playing surface.

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    Connects To Tabletop game

    • Tabletop game is a general term used to refer to board games, card games, dice games, miniatures wargames, tile-based games and other games that are normally played on a table or other flat surface. from Tabletop game

    • The VASSAL Engine is a game engine for building and playing online adaptations of board games, tabletop games and card games. from VASSAL Engine

    • It features the hosts, along with special guests of internet culture, playing against each other in various tabletop games, such as card games, board games and tile-based games. from Game Grumps

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    • Card tables are traditionally used for playing card games, Board games, and other tabletop games. from Folding table

    • Cyberpunk has also inspired several tabletop, miniature and board games. from Cyberpunk

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    1. 19
      Scrabble Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter…
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      Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a gameboard which is divided into a 15×15 grid of squares. The tiles must form words which, in crossword fashion, flow left to right in rows or downwards in columns. The words must…

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      Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a gameboard which is divided into a 15×15 grid of squares. The tiles must form words which, in crossword fashion, flow left to right in rows or downwards in columns. The words must be defined in a standard dictionary. Specified reference works (e.g., the Official Club and Tournament Word List, the Official Scrabble Players Dictionary) provide a list of officially permissible words.
      The name Scrabble is a trademark of Hasbro, Inc. in the United States and Canada and has been sold by Hasbro's Parker Brothers division since 1999; prior to 1999 it was sold as a Milton Bradley game. Outside the United States and Canada, Scrabble is a trademark of Mattel. The game is sold in 121 countries and is available in 29 languages; approximately 150 million sets have been sold worldwide and roughly one-third of American homes have a Scrabble set.

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    Connects To Scrabble

    • Scrabble does something similar with randomly picked letters. from Board game

    • 1938: The first version of Scrabble is published by Alfred Butts under the name "Criss-Crosswords". from Board game

    • Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a gameboard which is divided into a 15×15 grid of squares. from Scrabble

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    • Alfred Mosher Butts (April 13, 1899 – April 4, 1993) was an American architect, famous for inventing the board game Scrabble in 1938. from Alfred Mosher Butts

    • Super Scrabble is a board game introduced in 2004 and a variant of Scrabble. from Super Scrabble

    • Many editions of the word board game Scrabble vary in the letter distribution of the tiles, because the frequency of each letter of the alphabet is different for every language. from Scrabble letter distributions

    • The competition is tournament Scrabble play, in which teams of two play for 25 minutes with digital timers similar to those used in the board game of chess. from National School Scrabble Championship

    • Lexulous (formerly Scrabulous) is an online word game based on the commercial board game Scrabble. from Lexulous

    • Their use has since spread to tournament Scrabble, shogi, go, and nearly every competitive two-player board game, as well as other types of games. from Game clock

    • Scrabble is an American television game show that was based on the Scrabble board game. from Scrabble (game show)

    • It offers a variety of card and board games like First Class Solitaire and Monopoly to puzzle, sports and word games like Scrabble. from Pogo.com

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      Diplomacy (game) Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in 1959. Its…
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      Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in 1959. Its main distinctions from most board wargames are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies) and the absence of dice and other game elements…

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      Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in 1959. Its main distinctions from most board wargames are its negotiation phases (players spend much of their time forming and betraying alliances with other players and forming beneficial strategies) and the absence of dice and other game elements that produce random effects. Set in Europe before the beginning of World War I, Diplomacy is played by two to seven players, each controlling the armed forces of a major European power (or, with fewer players, multiple powers). Each player aims to move his or her few starting units and defeat those of others to win possession of a majority of strategic cities and provinces marked as "supply centers" on the map; these supply centers allow players who control them to produce more units.
      Diplomacy was the first commercially published game to be played by mail (PBM); only chess, which is in the public domain, saw significant postal (long distance) play earlier. Diplomacy was also the first commercially published game to generate an active hobby with amateur fanzines; only science-fiction, fantasy and comics fandom saw fanzines earlier. Competitive face-to-face Diplomacy tournaments have been held since the 1970s. Play of Diplomacy by e-mail (PBEM) has been widespread since the late 1980s.
      Diplomacy has been published in the United States by Games Research, Avalon Hill, and Hasbro; the name is currently a registered trademark of Hasbro's Avalon Hill division. Diplomacy has also been licensed to various companies for publication in other countries. Diplomacy is also played on the Internet, adjudicated by a computer or a human gamemaster.
      In its catalog, Avalon Hill advertised Diplomacy as John F. Kennedy and Henry Kissinger's favorite game. Kissinger described it as his favorite in an interview published in a games magazine. American broadcast journalist Walter Cronkite was also reported to be a fan of the game.

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    Connects To Diplomacy (game)

    • Advanced diplomacy (e.g. in the aptly named game Diplomacy) consists of making elaborate plans together, with the possibility of betrayal. from Board game

    • Diplomacy is a strategic board game created by Allan B. Calhamer in 1954 and released commercially in 1959. from Diplomacy (game)

    • This is also true of the small but still active board game fandom scene, the most prolific subset of which is centered around play-by-mail Diplomacy. from Fanzine

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      18XX 18XX is the generic term for a series of board games that, with a few exceptions, recreate the building of railroad…
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      18XX is the generic term for a series of board games that, with a few exceptions, recreate the building of railroad corporations during the 19th century; individual games within the series use particular years in the 19th century as their title (usually the date of the start of railway development in the area of the…

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      18XX is the generic term for a series of board games that, with a few exceptions, recreate the building of railroad corporations during the 19th century; individual games within the series use particular years in the 19th century as their title (usually the date of the start of railway development in the area of the world they cover), or "18" plus a two-letter geographical designator (such as 18EU for a game set in the European Union). The games 2038, set in the future, and Poseidon and Ur, 1830 BC, both set in ancient history, are also regarded as 18XX titles as their game mechanics and titling nomenclature are similar despite variance from the common railroad/stock-market theme.
      The 18XX series has its origins in the game 1829, first produced by Francis Tresham in the mid-1970s. 1829 was chosen as it was the year of the Rainhill Trials. 1830 was produced by Avalon Hill in 1986, and was the first game of the series widely available in the United States; it is seen as the basic 18XX game by the U.S. audience.
      In addition to traditionally published games, the 18XX series has spawned self-published variants and games published by low-volume game companies.
      With few exceptions (such as 2038), 18XX titles are multiplayer board games without random variables in their game mechanics.

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    Connects To 18XX

    • 18XX is the generic term for a series of board games that, with a few exceptions, recreate the building of railroad corporations during the 19th century; individual games within the series use particular years in the 19th century as their title (usually the date of the start of railway development in the area of the world they cover), or "18" plus a two-letter geographical designator (such as 18EU for a game set in the European Union). from 18XX

    • 1829 (South) is a railroad operations and share-trading board game in the 18xx series, first published by Hartland Trefoil Ltd (UK) in 1974 from an original design by Francis Tresham, but is now out of print. from 1829 (board game)

    1. 22
      Ludo (board game) Ludo /ˈluːdəʊ, ˈljuː-/ (from Latin ludo, "I play") is a board game for two to four players, in which the players…
    1. 22

      Ludo /ˈluːdəʊ, ˈljuː-/ (from Latin ludo, "I play") is a board game for two to four players, in which the players race their four tokens from start to finish according to die rolls. Like other cross and circle games, Ludo is derived from the Indian game Pachisi, but simpler. The game and its variants are popular in many countries and under various names.

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    • Ludo /ˈluːdəʊ, ˈljuː-/ (from Latin ludo, "I play") is a board game for two to four players, in which the players race their four tokens from start to finish according to die rolls. from Ludo (board game)

    • Cranium is a party board game based on Ludo. from Cranium (board game)

    • The album's title and cover allude to the board game of the same name. from Ludo (Ivor Cutler album)

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      Xiangqi Xiangqi (Chinese: 象棋, p Xiàngqí), also called Chinese chess, is a strategy board game for two players. It is one of…
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      Xiangqi (Chinese: 象棋, p Xiàngqí), also called Chinese chess, is a strategy board game for two players. It is one of the most popular board games in China, and is in the same family as Western (or international) chess, chaturanga, shogi, Indian chess and janggi. Besides China and areas with significant ethnic Chinese communities, xiangqi (cờ tướng) is also a popular pastime in Vietnam.…

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      Xiangqi (Chinese: 象棋, p Xiàngqí), also called Chinese chess, is a strategy board game for two players. It is one of the most popular board games in China, and is in the same family as Western (or international) chess, chaturanga, shogi, Indian chess and janggi. Besides China and areas with significant ethnic Chinese communities, xiangqi (cờ tướng) is also a popular pastime in Vietnam.
      The game represents a battle between two armies, with the object of capturing the enemy's general (king). Distinctive features of xiangqi include the cannon (pao), which must jump to capture; a rule prohibiting the generals from facing each other directly; areas on the board called the river and palace, which restrict the movement of some pieces (but enhance that of others); and placement of the pieces on the intersections of the board lines, rather than within the squares.

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    • Xiangqi (Chinese:  , p  Xiàngqí), also called Chinese chess, is a strategy board game for two players. from Xiangqi

    • ( , or ), also known as Japanese chess or the Generals' Game, is a two-player strategy board game in the same family as Western (international) chess, chaturanga, makruk, shatranj and xiangqi, and is the most popular of a family of chess variants native to Japan. from Shogi

    • Chaturanga ( ; ), catur, is an ancient Indian strategy game which is the common ancestor of the board games chess, shogi, makruk, xiangqi and janggi. from Chaturanga

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    • Banqi ( ) or Half Chess, also known as Dark Chess (暗棋) or Blind Chess (盲棋), is a two-player Chinese board game played on a 4x8 grid, or half of the xiangqi (Chinese Chess) board. from Banqi

    • Zhongguo Qiyuan (Simplified Chinese: 中国棋院) is an official agency responsible for board games and card games such as go, bridge, chess and Chinese chess affairs under the All-China Sports Federation of the People's Republic of China. from China Qiyuan

    • Board games such as go (known as weiqi in China), xiangqi, and more recently chess, are also played at a professional level. from China

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      Axis & Allies Axis & Allies is a popular series of World War II strategy board games, with nearly two million copies printed…
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      Axis & Allies is a popular series of World War II strategy board games, with nearly two million copies printed. Originally designed by Larry Harris and published by Nova Game Designs in 1981, the game was republished by the Milton Bradley Company in 1984 as part of the Gamemaster Series of board games. This edition…

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      Axis & Allies is a popular series of World War II strategy board games, with nearly two million copies printed. Originally designed by Larry Harris and published by Nova Game Designs in 1981, the game was republished by the Milton Bradley Company in 1984 as part of the Gamemaster Series of board games. This edition would be retroactively named Axis & Allies: Classic to differentiate it from later revisions. In 1996, Axis & Allies: Classic was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame. Games magazine also has inducted Axis & Allies into their buyers' guide Hall of Fame., an honor the magazine extends to "games that have met or exceeded the highest standards of quality and play value and have been continuously in production for at least 10 years; i.e., classics."
      Axis & Allies: Classic was the most successful of the five Gamemaster Series of board games. Long after the Gamemaster name was retired, A&A: Classic lives on having been moved to the Avalon Hill lineup following the acquisition of Milton Bradley Company and Avalon Hill by Hasbro. The game itself has gone through several revisions, most recently in 2013. The object of the game and its spinoffs, is to win the war by capturing enough critical territories to gain the advantage over the enemy in a recreation of World War II.
      After acquiring Milton Bradley (1984) and Avalon Hill (1998), Hasbro transferred the Axis & Allies: Classic (1984) board game from the Milton Bradley division to the Avalon Hill division in 1999. In 1999, Hasbro acquired Wizards of the Coast. In 2004, Hasbro made Avalon Hill a subsidiary of Wizards of the Coast (WotC).
      The Axis & Allies (1984–present) board game series is currently produced by WotC under the Avalon Hill label. Hasbro is the parent company. There are a total of 11 board games in the Axis & Allies series, 8 of which are currently available from many game resellers. The two out-of-print A&A board games, Axis & Allies: Classic (1984) and Axis & Allies: 50th Anniversary Edition (2008) can be found on various auction websites.
      The original Axis & Allies: Classic board game has been followed by ten spinoff games using more or less the same mechanics: in 1999, Axis & Allies: Europe was released, with slightly updated rules and focus on the European theater of World War II; this was followed in 2001 by Axis & Allies: Pacific with similar rules and focus shifted to the Pacific theater. Axis & Allies: D-Day (2004) focused on the Allied liberation of France. In 2004, the first major revision to the core game, Axis & Allies: Revised was released, with elements taken from A&A: Europe and A&A: Pacific, also celebrating the 20th anniversary of Axis & Allies itself. Axis & Allies: Battle of the Bulge (2006) focused on the Battle of the Bulge in Europe while Axis & Allies: Guadalcanal (2007) focused on the Solomon Islands Campaign in the Pacific. In 2008, Axis & Allies: 50th Anniversary Edition was released as one of the three games celebrating the 50th anniversary of its publisher, Avalon Hill (the other two games were Acquire and Diplomacy). This was followed by Axis & Allies: 1942 in 2009, the second major revision to the core game, with mechanics taken from the anniversary edition, also celebrating the 25th anniversary of Axis & Allies itself. Axis & Allies: Pacific 1940 was released in December 2009 and Axis & Allies: Europe 1940 was released in the second half of 2010.
      The 11th A&A board game in the series, Axis & Allies: Europe 1940 was released in August, 2010. The game can be combined with Pacific 1940 to form a Global game of World War II on a combined 175x80 cm (70" x 32") map. All nine major powers of World War II, China, France, Germany, Italy, Japan, the Soviet Union, the United Kingdom, the United States and the ANZAC forces, are represented in the combined global game with unique units and colors. To streamline the game and correct balance issues, Global 1940 was revised and a new rule set was released on the Axis & Allies forums in January 2011.
      Axis & Allies is not a strict historical wargame, due to its streamlining for ease of play and balancing so that both sides have a chance to win. For instance, the economic model is simplistic, with each territory producing a number of Industrial Production Certificates (IPCs) for the purchase of new units. Moreover, the game is supposed to start in the spring of 1942, but Japan is immediately in position to attack Hawaii again, while Germany is pressed well into the Soviet Union with an initially superior force. If the game were truer to history, the Axis empires would be at their climax in 1942, about to be pushed back by the Allies.

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    Connects To Axis & Allies

    • Axis & Allies is a popular series of World War II strategy board games, with nearly two million copies printed. from Axis & Allies

    • Larry Harris, Jr., is a game designer most famous for creating the board game Axis & Allies, as well as all of its sequels. from Larry Harris (game designer)

    • The Gamemaster Series of board games consists of five war simulation games created by the game company Milton Bradley, beginning in 1984 with the introduction of the popular Axis & Allies board game. from Gamemaster (board game series)

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      Race game Race game is a large category of board games, in which the object is to be the first to move all one's pieces to…
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      Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq,…

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      Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games." Race games often use dice to decide game options and how far to move pieces.

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    Connects To Race game

    • Race games – e.g. from Board game

    • Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. from Race game

    • Cross and Circle is a board game design used for race games played throughout the world. from Cross and circle game

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    • Ludo /ˈluːdəʊ, ˈljuː-/ (from Latin ludo, "I play") is a board game for two to four players, in which the players race their four tokens from start to finish according to die rolls. from Ludo (board game)

    • Running-fight games are board games that essentially combine the method of race games (such as backgammon or pachisi) and the goal of elimination-based games such as chess or draughts. from Running-fight game

    • Candy Land (also Candyland) is a simple racing board game. from Candy Land

    • An Italian-language board game of the race game type was published, called Distruggete Base Luna (= "Destroy Moonbase"), with up to 4 players, each representing an alien trying to penetrate Moonbase, and one player representing Straker in charge of Moonbase. from UFO (TV series)

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    1. 26
      Stratego Stratego /strəˈtiːɡoʊ/ is a strategy board game for two players on a 10×10 square board. Each player controls 40…
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      Stratego /strəˈtiːɡoʊ/ is a strategy board game for two players on a 10×10 square board. Each player controls 40 pieces representing individual officers and soldiers in an army. The objective of the game is to find and capture the opponent's Flag, or to capture so many enemy pieces that the opponent cannot make any further moves. Players cannot see the ranks of one another's pieces, so disinformation and discovery are important facets to gameplay.

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    Connects To Stratego

    • In other games, such as Tigris and Euphrates or Stratego, some information is hidden from players. from Board game

    • Stratego is a strategy board game for two players on a 10×10 square board. from Stratego

    • Abstract and military board games sometimes try to capture the effect of the fog of war by hiding the identity of playing pieces, by keeping them face down or turned away from the opposing player (as in Stratego) or covered (as in Squad Leader). from Fog of war

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      Connection game A connection game is a type of abstract strategy game in which players attempt to complete a specific type of…
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      A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more goals, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically…

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      A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more goals, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically have simple rules, but complex strategies. They have minimal components and may be played as board games, computer games, or even paper and pencil games.
      In many connection games, the goal is to connect two opposite sides of the board. In these games, players take turns placing or moving pieces until one side has a continuous line of pieces connecting the two sides of the playing area. Hex, TwixT, and PÜNCT are typical examples of this type of game.

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    Connects To Connection game

    • This is most often used in wargaming, though many abstract strategy games such as Abalone, Agon, hexagonal chess, GIPF Project games, and connection games use hexagonal layouts. from Board game

    • Connection games – e.g. from Board game

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      Counter (board wargames) Boardgame counters are usually small cardboard squares moved around on the map of a wargame to represent armies…
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      Boardgame counters are usually small cardboard squares moved around on the map of a wargame to represent armies, military units or individual military personnel. The first modern mass-market wargame, based on cardboard counters and hex-board maps, was Tactics, invented by Charles S. Roberts in 1952. Traditional wargames typically have hundreds of counters (The Russian Campaign,…

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      Boardgame counters are usually small cardboard squares moved around on the map of a wargame to represent armies, military units or individual military personnel. The first modern mass-market wargame, based on cardboard counters and hex-board maps, was Tactics, invented by Charles S. Roberts in 1952. Traditional wargames typically have hundreds of counters (The Russian Campaign, 225;GI: Anvil of Victory, 856; Terrible Swift Sword, >2,000). Squad Leader had counters of different sizes: 520 ½-inch counters and 192 ⅝-inch, with the different sizes used for different purposes.
      Boardgame counters are often closely related to military map marking symbols, such as those seen in the NATO standard APP-6a, and often include a simplified APP-6a representation as part of the counter.

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    Connects To Counter (board wargames)

    • See also Counter (board wargames). from Board game

    • A block wargame is a board wargame that represents military units using wooden blocks instead of cardboard counters or metal/plastic miniatures. from Block wargame

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      Backgammon Backgammon is one of the oldest board games for two players. The playing pieces are moved according to the roll of…
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      Backgammon is one of the oldest board games for two players. The playing pieces are moved according to the roll of dice, and a player wins by removing all of his pieces from the board before his opponent. Backgammon is a member of the tables family, one of the oldest classes of board games in the world.…

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      Backgammon is one of the oldest board games for two players. The playing pieces are moved according to the roll of dice, and a player wins by removing all of his pieces from the board before his opponent. Backgammon is a member of the tables family, one of the oldest classes of board games in the world.
      Although luck is one of the determining factors in the outcome, strategy plays a more important role in the long run. With each roll of the dice, players must choose from numerous options for moving their checkers and anticipate possible counter-moves by the opponent. In variants that originate from early 20th century New York, players may raise the stakes during the game. There is an established repertoire of common tactics and occurrences.
      Like chess, backgammon has been studied with great interest by computer scientists. Owing to this research, backgammon software has been developed capable of beating world-class human players.

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    • Most games use a standardized and unchanging board (chess, Go, and backgammon each have such a board), but many games use a modular board whose component tiles or cards can assume varying layouts from one session to another, or even while the game is played. from Board game

    • A player may be hampered by a few poor rolls of the dice in backgammon, Risk, Monopoly, or cribbage, but over many games a skilled player will win more often. from Board game

    • 220–265: Backgammon enters China under the name t'shu-p'u (source: Hun Tsun Sii). from Board game

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    • Backgammon is one of the oldest board games for two players. from Backgammon

    • Tables is a general name given to a class of board games similar to backgammon, played on a board with two rows of 12 vertical markings called "points". from Tables (board game)

    • Running-fight games are board games that essentially combine the method of race games (such as backgammon or pachisi) and the goal of elimination-based games such as chess or draughts. from Running-fight game

    • refers to two different forms of a Japanese board game, one similar to western backgammon, called ban-sugoroku, and the other similar to western Snakes and ladders. from Sugoroku

    • It contains online versions of over 70 popular classical and modern board games and card games, such as Backgammon, Bluff, Carcassonne, Can't Stop, Go, Settlers of Catan, and Tichu. from BrettspielWelt

    • A feature of the narrative is a continuing reference to the boardgame of backgammon which is played by the patrons of the Why Not? on an antique board which bears a Latin inscription Ita in vita ut in lusu alae pessima jactura arte corrigenda est (translated in the book as As in life, so in a game of hazard, skill will make something of the worst of throws). from Moonfleet

    • Board games, such as Go, Monopoly or backgammon need a board and markers. from Entertainment

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    1. 30
      Going Cardboard Going Cardboard: A Board Game Documentary is a 2012 documentary about the American adoption of German-style board…
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      Going Cardboard: A Board Game Documentary is a 2012 documentary about the American adoption of German-style board games, and includes coverage of the 2009 board game event Spiel in Essen, Germany, as well as interviews with many prominent game designers. The film was written, directed and produced by Lorien Green, who was introduced to board gaming by her husband, and the film was financed through the crowd funding service Kickstarter.

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    Connects To Going Cardboard

    • The film was written, directed and produced by Lorien Green, who was introduced to board gaming by her husband, and the film was financed through the crowd funding service Kickstarter. from Going Cardboard

    1. 31
      Sorry! (game) Sorry! is a board game that is based on the ancient Cross and Circle game Pachisi. Players try to travel around the…
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      Sorry! is a board game that is based on the ancient Cross and Circle game Pachisi. Players try to travel around the board with their pieces faster than any other player. Originally manufactured by Parker Brothers and now by Hasbro, Sorry! is marketed for two to four players, ages six through adult. The game title comes from the many ways in which a player can negate the progress of another, while issuing an apologetic "Sorry!"

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    Connects To Sorry! (game)

    • Other games such as Sorry! use a deck of special cards that, when shuffled, create randomness. from Board game

    1. 32
      Cross and circle game Cross and circle is a board game design used for race games played throughout the world.
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      Cross and circle is a board game design used for race games played throughout the world.

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    Connects To Cross and circle game

    • Cross and circle games – e.g. from Board game

    • Cross and Circle is a board game design used for race games played throughout the world. from Cross and circle game

    • Pachisi ( ) is a cross and circle board game that originated in ancient India which has been described as the "national game of India". from Pachisi

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    • Chaupar is a board game very similar to Pachisi of the Cross and Circle family played in India. from Chaupar

    • Parchís ( ; ) is a Spanish board game of the Cross and Circle family. from Parchís

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      Nine Men's Morris Nine Men's Morris is a strategy board game for two players that emerged from the Roman Empire. The game is also…
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      Nine Men's Morris is a strategy board game for two players that emerged from the Roman Empire. The game is also known as Nine Man Morris, Mill, Mills, The Mill Game, Merels, Merrills, Merelles, Marelles, Morelles and Ninepenny Marl in English. The game has also been called Cowboy Checkers and was once printed on the back of checkerboards. Nine Men's Morris is a solved game in which either player can force the game into a draw.…

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      Nine Men's Morris is a strategy board game for two players that emerged from the Roman Empire. The game is also known as Nine Man Morris, Mill, Mills, The Mill Game, Merels, Merrills, Merelles, Marelles, Morelles and Ninepenny Marl in English. The game has also been called Cowboy Checkers and was once printed on the back of checkerboards. Nine Men's Morris is a solved game in which either player can force the game into a draw.
      Three main variants of Nine Men's Morris are Three-, Six- and Twelve-Men's Morris.

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    Connects To Nine Men's Morris

    • Nine Men's Morris is a strategy board game for two players that emerged from the Roman Empire. from Nine Men's Morris

    • Many board games share the element of trying to be the first to get n-in-a-row, including Three Men's Morris, Nine Men's Morris, pente, gomoku, Qubic, Connect Four, Quarto, Gobblet, Order and Chaos, Toss Across, and Mojo. from Tic-tac-toe

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      Game A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are…
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      A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to…

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      A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
      Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
      Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.

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    Connects To Game

    • A board game is a game that involves counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules. from Board game

    • Games can take a variety of forms, from competitive sports to board games and video games. from Game

    • Games are often classified by the components required to play them (e.g. miniatures, a ball, cards, a board and pieces, or a computer). from Game

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    • Tabletop game is a general term used to refer to board games, card games, dice games, miniatures wargames, tile-based games and other games that are normally played on a table or other flat surface. from Tabletop game

    • A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome. from Strategy game

    • A Gamut of Games, written by Sid Sackson and first published in 1969, contains rules for a large number of paper and pencil, card, and board games. from A Gamut of Games

    • Fantasy Flight Games (FFG) is a Roseville, Minnesota-based game company that creates and publishes role-playing, board, and card games. from Fantasy Flight Games

    • Fundex Games, Ltd. is an American toy and game company based in Plainfield, Indiana. Founded in 1986, Fundex Games produces many different games including card games, dice games, domino-based games, magic tricks, board games, and children's toys. from Fundex Games

    • There is also gaming (board, card, and roleplaying), an art show, an art auction, a dealer's room (where one can buy everything from swords to comics to action figures), all-night bardic music circles, and dozens of room parties of various themes. from CONvergence (convention)

    • The Star Fleet Universe (SFU) is the variant of the Star Trek fictional universe detailed in the series of Star Fleet Battles games (board-, card-, and role-playing) from Amarillo Design Bureau Inc. and used as reference for the series of computer games. from Star Fleet Universe

    • Powergaming (or power gaming) is a style of interacting with games or game-like systems with the aim of maximising progress towards a specific goal, to the exclusion of other considerations such as (in video games, boardgames, and roleplaying games) storytelling, atmosphere and camaraderie. from Powergaming

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      Gomoku Gomoku is an abstract strategy board game. Also called Gobang or Five in a Row, it is traditionally played with Go…
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      Gomoku is an abstract strategy board game. Also called Gobang or Five in a Row, it is traditionally played with Go pieces (black and white stones) on a go board with 19x19 intersections; however, because once placed, pieces are not moved or removed from the board; gomoku may also be played as a paper and pencil game. This game is known in several countries under different names.…

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      Gomoku is an abstract strategy board game. Also called Gobang or Five in a Row, it is traditionally played with Go pieces (black and white stones) on a go board with 19x19 intersections; however, because once placed, pieces are not moved or removed from the board; gomoku may also be played as a paper and pencil game. This game is known in several countries under different names.
      Black plays first, and players alternate in placing a stone of their color on an empty intersection. The winner is the first player to get an unbroken row of five stones horizontally, vertically, or diagonally.

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    Connects To Gomoku

    • Gomoku is an abstract strategy board game. from Gomoku

    • Renju (Japanese: 連珠) is the professional variant of Gomoku, a strategy board game originating in Japan from the Heian period. from Renju

    • In some board games, including some abstract strategy games like Gomoku, a piece once played will not be moved on the board or removed from the board. from Paper-and-pencil game

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    • Many board games share the element of trying to be the first to get n-in-a-row, including Three Men's Morris, Nine Men's Morris, pente, gomoku, Qubic, Connect Four, Quarto, Gobblet, Order and Chaos, Toss Across, and Mojo. from Tic-tac-toe

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      Tafl games Tafl games are a family of ancient Germanic and Celtic strategy board games played on a checkered or latticed board…
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      Tafl games are a family of ancient Germanic and Celtic strategy board games played on a checkered or latticed board with two armies of uneven numbers, representing variants of an early Scandinavian board game called tafl or hnefatafl in contemporary literature.…

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      Tafl games are a family of ancient Germanic and Celtic strategy board games played on a checkered or latticed board with two armies of uneven numbers, representing variants of an early Scandinavian board game called tafl or hnefatafl in contemporary literature.
      Although the size of the board and the number of pieces varied, all games involved a distinctive 2:1 ratio of pieces, with the lesser side having a king-piece that started in the centre. The king's objective was to escape to (variously) the board's periphery or corners, while the greater force's objective was to capture him. There is also some controversy over whether some tafl games (i.e. Hnefatafl and Tawlbwrdd) may have employed dice. Tafl spread everywhere the Vikings traveled, including Iceland, Britain, Ireland, and Lapland. Versions of Tafl, comprising Hnefatafl, Alea Evangelii, Tawlbwrdd (Wales), Brandubh, Ard Ri and Tablut, were played across much of Northern Europe from earlier than 400 AD until it was supplanted by chess in the 12th century.
      The term tafl (Old Norse: "table", "board"; pronounced [tavl]) is the original name of the game. However, Hnefatafl became the preferred term for the game in Scandinavia by the end of the Viking Age, to distinguish it from other board games, such as Skáktafl (chess), Kvatrutafl (Tables) and Halatafl (Fox games), as these became known. The specific name Hnefatafl possibly arose as meaning "board game of the fist", from hnefi ("fist") + tafl, where "fist" referred to the central king-piece. The precise etymology is disputed, but hnefi certainly referred to the king-piece, and several sources refer to Hnefatafl as "King's table". In Anglo-Saxon England, the term tæfl also referred to many board games. It is not known if the Anglo-Saxons had a specific name for the game or if they generically referred to it as "tæfl" in the way that modern people might refer to "cards".
      Several games may be confused with tafl games, due to the inclusion of the word "tafl" in their names or other similarities. Halatafl is the Old Norse name for Fox and Geese, a game dating from at least the 14th century. It is still known and played in Europe. Kvatrutafl is the Old Norse name for Tables (the medieval forerunner of Backgammon). Skáktafl is the Old Norse name for Chess. Fidchell or Fithcheall (Modern Irish: Ficheall) was played in Ireland. The Welsh equivalent was Gwyddbwyll and the Breton equivalent Gwezboell; all terms mean "wood-sense". This popular medieval game was played with equal forces on each side and thus was not a tafl variant, but rather may have been the medieval descendant of the Roman game Latrunculi or Ludus latrunculorum.

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    Connects To Tafl games

    • Tafl games are a family of ancient Germanic and Celtic strategy board games played on a checkered or latticed board with two armies of uneven numbers, representing variants of an early Scandinavian board game called tafl or hnefatafl in contemporary literature. from Tafl games

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      Hex (board game) Hex is a strategy board game played on a hexagonal grid, theoretically of any size and several possible shapes, but…
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      Hex is a strategy board game played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. Other popular dimensions are 13×13 and 19×19 as a result of the game's relationship to the older game of Go. According to the book A Beautiful Mind, John Nash (one of the game's inventors) advocated 14×14 as the optimal size.

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    How Board game
    Connects To Hex (board game)

    • Hex is a strategy board game played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. from Hex (board game)

    • MCTS is also used in programs that play other board games (for example Hex, Havannah, Game of the Amazons, and Arimaa ), real-time video games (for instance Ms. Pac-Man ), and nondeterministic games (such as skat, poker, , or Settlers of Catan ). from Monte-Carlo tree search

    1. 38
      The Game of Life The Game of Life, also known simply as LIFE, is a board game originally created in 1860 by Milton Bradley, as The…
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      The Game of Life, also known simply as LIFE, is a board game originally created in 1860 by Milton Bradley, as The Checkered Game of Life (and later produced by the Milton Bradley Company of Springfield, Massachusetts). The Game of Life was America's first popular parlor game. The game simulates a person's travels through his…

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      The Game of Life, also known simply as LIFE, is a board game originally created in 1860 by Milton Bradley, as The Checkered Game of Life (and later produced by the Milton Bradley Company of Springfield, Massachusetts). The Game of Life was America's first popular parlor game. The game simulates a person's travels through his or her life, from college to retirement, with jobs, marriage, and possible children along the way. Two to six players can participate in one game. Variations of the game accommodate eight to ten players.
      The modern version was originally published 100 years later, in 1960. It was created by toy and game designer Reuben Klamer and was "heartily endorsed" by Art Linkletter. It is now part of the permanent collection of the Smithsonian's National Museum of American History. It later spawned a book, The Game of Life: How to Succeed in Real Life No Matter Where You Land (Running Press), by Lou Harry.

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    How Board game
    Connects To The Game of Life

    • In 1860, The Checkered Game of Life rewarded players for mundane activities such as attending college, marrying, and getting rich. from Board game

    • The Game of Life, also known simply as LIFE, is a board game originally created in 1860 by Milton Bradley, as The Checkered Game of Life (and later produced by the Milton Bradley Company of Springfield, Massachusetts). from The Game of Life

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      Havannah Havannah is an abstract strategy board game invented by Christian Freeling. It is best played on a base-10…
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      Havannah is an abstract strategy board game invented by Christian Freeling. It is best played on a base-10 hexagonal board, ten hexes (cells) to a side. Havannah belongs to the family of games commonly called connection games; its relatives include Hex and TwixT.…

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      Havannah is an abstract strategy board game invented by Christian Freeling. It is best played on a base-10 hexagonal board, ten hexes (cells) to a side. Havannah belongs to the family of games commonly called connection games; its relatives include Hex and TwixT.
      The game was published for a period in Germany by Ravensburger (the Ravensburger edition, however, had a smaller, base-8 board). It is nowadays only produced by Hexboards.

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    How Board game
    Connects To Havannah

    • Havannah is an abstract strategy board game invented by Christian Freeling. from Havannah

    • MCTS is also used in programs that play other board games (for example Hex, Havannah, Game of the Amazons, and Arimaa ), real-time video games (for instance Ms. Pac-Man ), and nondeterministic games (such as skat, poker, , or Settlers of Catan ). from Monte-Carlo tree search

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      Hexagonal chess The term hexagonal chess designates a group of chess variants played on boards composed of hexagons. The best known…
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      The term hexagonal chess designates a group of chess variants played on boards composed of hexagons. The best known is Gliński's variant, played on a symmetric 91-cell hexagonal board.…

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      The term hexagonal chess designates a group of chess variants played on boards composed of hexagons. The best known is Gliński's variant, played on a symmetric 91-cell hexagonal board.
      Since each hexagonal cell not on a board edge has six neighbor cells, there is increased mobility for pieces compared to a standard orthogonal chessboard. (For example a rook has six natural directions for movement instead of four.) Three colors are typically used so that no two neighboring cells are the same color, and any game piece that is color-restricted (such as the bishop in orthodox chess) usually comes in sets of three per player in order to maintain the game's balance. Many different shapes and sizes of hexagon-based boards are used by variants. The nature of the game is also affected by the 30-degree orientation of the boardcells. (For example, when the sides of hex cells face the players, pawns typically have one straightforward move direction. If a variant's gameboard has cell vertices facing the players, pawns typically have two oblique-forward move directions.) The six sidedness of the symmetric hexagon gameboard has also resulted in a number of three-player variants.
      The first applications of chess on hexagonal boards probably occurred mid-19th century, but two early examples did not include checkmate as the winning objective. More chess-like games for hex-based boards started appearing regularly at the beginning of the 20th century. Hex-celled gameboards have grown in use for strategy games generally; for example they are popularly used in modern wargaming.

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    Connects To Hexagonal chess

    • This is most often used in wargaming, though many abstract strategy games such as Abalone, Agon, hexagonal chess, GIPF Project games, and connection games use hexagonal layouts. from Board game

    • The term hexagonal chess designates a group of chess variants played on boards composed of hexagons. from Hexagonal chess

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      Ticket to Ride (board game) Ticket to Ride is a railway-themed German-style board game designed by Alan R. Moon and published in 2004 by Days…
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      Ticket to Ride is a railway-themed German-style board game designed by Alan R. Moon and published in 2004 by Days of Wonder. The game is also known as Zug um Zug (German), Les Aventuriers du Rail (French), Aventureros al Tren (Spanish), Wsiąść do pociągu (Polish), and Menolippu (Finnish).…

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      Ticket to Ride is a railway-themed German-style board game designed by Alan R. Moon and published in 2004 by Days of Wonder. The game is also known as Zug um Zug (German), Les Aventuriers du Rail (French), Aventureros al Tren (Spanish), Wsiąść do pociągu (Polish), and Menolippu (Finnish).
      The game won the 2004 Spiel des Jahres, the Origins Award for Best Board Game of 2004, the 2005 Diana Jones award, the 2005 As d'Or Jeu de l'année, and placed second in the Schweizer Spielepreis for Family Games. Ticket to Ride: Europe won the 2005 International Gamers Award. As of August 2008, over 750,000 copies of the game have been sold according to the publisher.

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    How Board game
    Connects To Ticket to Ride (board game)

    • 2005: Ticket to Ride, the board game by Alan Moon, published by Days of Wonder. from Diana Jones Award

    • With the increasing popularity of board games such as Settlers of Catan, Ticket to Ride and Dominion, Mayday Games launched card sleeves specifically for board games in 2008. from Card sleeve

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      Shogi Shogi (将棋, shōgi) (/ˈʃoʊɡiː/, Japanese: [ɕo̞ːɡi] or [ɕo̞ːŋi]), also known as Japanese chess or the Generals' Game…
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      Shogi (将棋, shōgi) (/ˈʃoʊɡiː/, Japanese: [ɕo̞ːɡi] or [ɕo̞ːŋi]), also known as Japanese chess or the Generals' Game, is a two-player strategy board game in the same family as Western (international) chess, chaturanga, makruk, shatranj and xiangqi, and is the most popular of a family of chess variants native to Japan. Shōgi means general's (shō 将) board game (gi 棋).…

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      Shogi (将棋, shōgi) (/ˈʃoʊɡiː/, Japanese: [ɕo̞ːɡi] or [ɕo̞ːŋi]), also known as Japanese chess or the Generals' Game, is a two-player strategy board game in the same family as Western (international) chess, chaturanga, makruk, shatranj and xiangqi, and is the most popular of a family of chess variants native to Japan. Shōgi means general's (shō 将) board game (gi 棋).
      The earliest predecessor of the game, chaturanga, originated in India in the 6th century, and sometime in the 10th to 12th centuries xiangqi (Chinese chess) was brought to Japan where it spawned a number of variants. Shogi in its present form was played as early as the 16th century, while a direct ancestor without the "drop rule" was recorded from 1210 in a historical document Nichūreki, which is an edited copy of Shōchūreki and Kaichūreki from the late Heian period (c. 1120).
      According to The Chess Variant Pages :
      Perhaps the enduring popularity of shogi can be attributed to its "drop rule"; it was the first chess variant wherein captured pieces could be returned to the board to be used as one's own. David Pritchard credits the drop rule to the practice of 16th century mercenaries who switched loyalties when captured—no doubt as an alternative to execution.

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    Connects To Shogi

    • The bounded area geometries can be square (e.g. chess), rectangular (e.g. shogi), hexagonal (e.g. Chinese checkers), triangular (e.g. Bizingo), quadrilateral (e.g. Three-player chess), or other shapes (e.g. Circular chess). See also Game mechanic#Movement. from Board game

    • Examples are captured pieces in shogi or Bughouse chess, able to be "dropped" into play as a move; or pieces initially in hand at the start of the game, e.g. from Board game

    • In some games, captured pieces remain in hand and can be reentered into active play (e.g. shogi, Bughouse chess). from Board game

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    • ( , or ), also known as Japanese chess or the Generals' Game, is a two-player strategy board game in the same family as Western (international) chess, chaturanga, makruk, shatranj and xiangqi, and is the most popular of a family of chess variants native to Japan. from Shogi

    • Chaturanga ( ; ), catur, is an ancient Indian strategy game which is the common ancestor of the board games chess, shogi, makruk, xiangqi and janggi. from Chaturanga

    • The gamespace comprises nine 9×9 shogi boards stacked vertically. from Space Shogi

    • Their use has since spread to tournament Scrabble, shogi, go, and nearly every competitive two-player board game, as well as other types of games. from Game clock

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    1. 43
      Mancala Mancala is a family of board games played around the world, sometimes called "sowing" games, or "count-and-capture"…
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      Mancala is a family of board games played around the world, sometimes called "sowing" games, or "count-and-capture" games, which describes the gameplay. The word mancala:منقلة comes from the Arabic word naqala:نقلة meaning literally "to move." No one game exists with the name mancala; the name is a classification or type of game. This word is used in Syria, Lebanon, and Egypt, but is not consistently applied to any one game.…

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      Mancala is a family of board games played around the world, sometimes called "sowing" games, or "count-and-capture" games, which describes the gameplay. The word mancala:منقلة comes from the Arabic word naqala:نقلة meaning literally "to move." No one game exists with the name mancala; the name is a classification or type of game. This word is used in Syria, Lebanon, and Egypt, but is not consistently applied to any one game.
      More than 800 names of traditional mancala games are known, and almost 200 invented games have been described. However, some names denote the same game, while some names are used for more than one game.
      Some of the most popular mancala games (with regard to distribution area, and numbers of players, tournaments, and publications) are:
      Mancala games vary considerably in size. The largest are Tchouba (Mozambique) and En Gehé (Tanzania). Tchouba employs a board of 160 (4×40) holes and needs 320 seeds. En Gehé (Tanzania) is played on longer rows with up to 50 pits (a total of 2×50=100) and uses 400 seeds. The most minimalistic variants are Nano-Wari and Micro-Wari, created by the Bulgarian ethnologue Assia Popova. The Nano-Wari board has eight seeds in just two pits; Micro-Wari has a total of four seeds in four pits.

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    Connects To Mancala

    • Like other board games, mancala games have led to psychological studies. from Mancala

    • Bao is a traditional mancala board game played in most of East Africa including Kenya, Tanzania, Comoros, Malawi, as well as some areas of DR Congo and Burundi. from Bao (mancala game)

    • It is a compilation of board games Chess, Checkers, Mancala, and Reversi. from Spyglass Board Games

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      GIPF project The GIPF Project is an award-winning series of six abstract strategy games by designer Kris Burm. The series is…
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      The GIPF Project is an award-winning series of six abstract strategy games by designer Kris Burm. The series is named after the first game, GIPF, and the idea behind the project is that the reward for winning each of the other games in the series is to allow the winner to introduce new pieces with…

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      The GIPF Project is an award-winning series of six abstract strategy games by designer Kris Burm. The series is named after the first game, GIPF, and the idea behind the project is that the reward for winning each of the other games in the series is to allow the winner to introduce new pieces with special powers, called potentials, into a concurrent game of GIPF. However, any of the games may also be played individually in the normal way, and they have attained most popularity in this form. The potentials are available in 3 separate sets, the first containing TAMSK potentials, the second ZÈRTZ and DVONN potentials (along with pieces to expand ZÈRTZ standalone games), and the third and final set containing YINSH and PÜNCT potentials, plus extra GIPF pieces. The publication of the third expansion set at the Essen Spiel 2006 event completed the project, and marked the partnership of Burm with Belgian game company SMART, who now publishes all the GIPF games. In 2007, Burm released the new game TZAAR to replace TAMSK as the second game in the GIPF Project.
      All the games take place on some form of hexagonal board, and usually the playing surface or a player's power diminishes as the game draws to an inevitable conclusion. The idea of introducing additional games that can be used to affect the outcome of the main game came from Burm's childhood, when he and his brother would "race" cars around a rug. For each turn, they would play another game, and the winner of that game would get to roll six dice to determine his car's movement, while the loser would roll just five.
      As of 2010, the most popular game in the series, according to the Internet Top 100 Games List, is DVONN, although the average rating from players on Boardgamegeek place TZAAR and YINSH at the top of the Abstract Games Rank, and DVONN, ZERTZ and GIPF end up on the 4th, 7th and 15th place, respectively. ZÈRTZ, DVONN, and YINSH have all won the Mensa Select award.

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    How Board game
    Connects To GIPF project

    • This is most often used in wargaming, though many abstract strategy games such as Abalone, Agon, hexagonal chess, GIPF Project games, and connection games use hexagonal layouts. from Board game

    • GIPF is an abstract strategy board game by Kris Burm, the first of six games in his series of games called the GIPF Project. from GIPF (game)

    • TAMSK is the second board game in the GIPF Project of six abstract strategy games and was published in 1998. from TAMSK

    1. 45
      Senet Senet (or Senat) is a board game from predynastic and ancient Egypt. The oldest hieroglyph representing a Senet…
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      Senet (or Senat) is a board game from predynastic and ancient Egypt. The oldest hieroglyph representing a Senet game dates to around 3100 BC. The full name of the game in Egyptian was zn.t n.t ḥˁb meaning the "game of passing".

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    How Board game
    Connects To Senet

    • c. 3100 BC: Senet is played in Predynastic Egypt as evidenced by its inclusion in burial sites. from Board game

    • Senet (or Senat ) is a board game from predynastic and ancient Egypt. from Senet

    • The Senet game is recorded as the oldest boardgame in history, for which tokens are used. from Game piece (hieroglyph)

    1. 46
      Reversi Reversi is a strategy board game for two players, played on an 8×8 uncheckered board. There are sixty-four…
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      Reversi is a strategy board game for two players, played on an 8×8 uncheckered board. There are sixty-four identical game pieces called disks (often spelled "discs"), which are light on one side and dark on the other. Players take turns placing disks on the board with their assigned color facing up. During a play, any…

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      Reversi is a strategy board game for two players, played on an 8×8 uncheckered board. There are sixty-four identical game pieces called disks (often spelled "discs"), which are light on one side and dark on the other. Players take turns placing disks on the board with their assigned color facing up. During a play, any disks of the opponent's color that are in a straight line and bounded by the disk just placed and another disk of the current player's color are turned over to the current player's color.
      The object of the game is to have the majority of disks turned to display your color when the last playable empty square is filled.
      Reversi is marketed by Pressman under the trade name Othello.

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    How Board game
    Connects To Reversi

    • Reversi is a strategy board game for two players, played on an 8×8 uncheckered board. from Reversi

    • It is a compilation of board games Chess, Checkers, Mancala, and Reversi. from Spyglass Board Games

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      Role-playing game A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters…
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      A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.…

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      A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
      There are several forms of RPG. The original form, sometimes called the tabletop RPG, is conducted through discussion, whereas in live action role-playing games (LARP) players physically perform their characters' actions. In both of these forms, an arranger called a game master (GM) usually decides on the rules and setting to be used and acts as referee, while each of the other players plays the role of a single character.
      Several varieties of RPG also exist in electronic media, such as multi-player text-based MUDs and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player offline role-playing video games in which players control a character or team who undertake quests, and may include capabilities that advance using statistical mechanics. These games often share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling.
      Despite this variety of forms, some game forms such as trading card games and wargames that are related to role-playing games may not be included. Role-playing activity may sometimes be present in such games, but it is not the primary focus. The term is also sometimes used to describe roleplay simulation games and exercises used in teaching, training, and academic research.

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    Connects To Role-playing game

    • Role-playing games typically use one or more polyhedral dice. from Board game

    • Rules can range from the very simple (e.g. Tic-tac-toe) to those describing a game universe in great detail (e.g. Dungeons & Dragons) although most of the latter are role-playing games where the board is secondary to the game, serving to help visualize the game scenario. from Board game

    • Since the first ceremony, the game categories have widened to include Board games (Traditional, Historical and Abstract), Card games (Traditional and Trading), Miniature wargaming (Historical, Science Fiction and Fantasy), Roleplaying games and play-by-mail games. from Origins Award

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    • Fantasy Flight Games (FFG) is a Roseville, Minnesota-based game company that creates and publishes role-playing, board, and card games. from Fantasy Flight Games

    • Mayfair Games is a publisher of board, card, and roleplaying games. from Mayfair Games

    • Paizo also runs an online retail store selling role-playing games, gaming aids, board games, comic books, toys, clothing and other products, and has an Internet forum community. from Paizo Publishing

    • West End Games (WEG) was a company that made board, role-playing, and war games. from West End Games

    • Board games, trading card games, LARPs and role-playing games are also popular at Origins. from Origins Game Fair

    • A gaming convention is a gathering that centered on role-playing games, collectible card games, miniatures wargames, board games, video games, or other types of games. from Gaming convention

    • FASA Corporation was an American publisher of role-playing games, wargames and board games between 1980 and 2001, after which they closed operations for several years. from FASA

    • Alderac Entertainment Group, or AEG, is a publisher of role-playing game, board game, and collectible card game products. from Alderac Entertainment Group

    • Atlas Games is a company which publishes role-playing games, board games and card games. from Atlas Games

    • This list includes manufacturers of card games, board games, miniatures games, wargames, role-playing games, and collectible card games, and manufacturers of accessories for use in those games. from List of game manufacturers

    • Costikyan's career spans nearly all extant genres of gaming, including hex-based wargames, role-playing games, boardgames, card games, computer games, online games and mobile games. from Greg Costikyan

    • Columbia Games is a maker of board and role-playing games including Hârn and a variety of games, mostly wargames (Wizard Kings and various historical and quasi-historical games) using blocks instead of the more conventional chits. from Columbia Games

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    1. 48
      Parcheesi Parcheesi is a brand name American adaptation of the Indian cross and circle board game Pachisi. Created in India…
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      Parcheesi is a brand name American adaptation of the Indian cross and circle board game Pachisi. Created in India perhaps as early as 500 AD, Pachisi is subtitled Royal Game of India because royalty played by using servants of the royal household adorned in colored-costumes as game pieces on large outdoor boards. Such a court…

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      Parcheesi is a brand name American adaptation of the Indian cross and circle board game Pachisi. Created in India perhaps as early as 500 AD, Pachisi is subtitled Royal Game of India because royalty played by using servants of the royal household adorned in colored-costumes as game pieces on large outdoor boards. Such a court is preserved at Fatehpur Sikri. The game and its variants are known worldwide; for example, a similar game called Parchís is especially popular in Spain, and Parqués is a Colombian variant. A version is available in the United Kingdom under the name of Ludo.

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    How Board game
    Connects To Parcheesi

    • 1874: Parcheesi is trademarked by Selchow & Righter. from Board game

    • The board game should be positioned so that each player's nest is to his right. from Parcheesi

    • Created in India perhaps as early as 500 AD, the board game is subtitled Royal Game of India because royalty played by using servants of the royal household adorned in colored-costumes as pieces on large outdoor boards. from Parcheesi

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      Paper-and-pencil game Paper-and-pencil games are games that can be played solely with paper and pencil (or other writing implement)…
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      Paper-and-pencil games are games that can be played solely with paper and pencil (or other writing implement), usually without erasure.
      In some board games, including some abstract strategy games like Gomoku, a piece once played will not be moved on the board or removed from the board. Such games can be played either as board games or as paper-and-pencil games, while many other paper-and-pencil games cannot be played without writing utensils.…

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      Paper-and-pencil games are games that can be played solely with paper and pencil (or other writing implement), usually without erasure.
      In some board games, including some abstract strategy games like Gomoku, a piece once played will not be moved on the board or removed from the board. Such games can be played either as board games or as paper-and-pencil games, while many other paper-and-pencil games cannot be played without writing utensils.
      The term is also used to distinguish role-playing games from role-playing video games, although role-playing games do not necessarily use either pencils or paper.
      Examples of paper-and-pencil games are Tic-Tac-Toe, Sprouts, and Dots and Boxes. Other games include: Hangman, Connect 5, M.A.S.H., Boggle, Battleships and Paper Soccer.

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    How Board game
    Connects To Paper-and-pencil game

    • Paper-and-pencil games – e.g. from Board game

    • In some board games, including some abstract strategy games like Gomoku, a piece once played will not be moved on the board or removed from the board. from Paper-and-pencil game

    • A Gamut of Games, written by Sid Sackson and first published in 1969, contains rules for a large number of paper and pencil, card, and board games. from A Gamut of Games

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      Chaturanga Chaturanga (Sanskrit: चतुरङ्ग; caturaṅga), catur, is an ancient Indian strategy game which is the common ancestor…
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      Chaturanga (Sanskrit: चतुरङ्ग; caturaṅga), catur, is an ancient Indian strategy game which is the common ancestor of the board games chess, shogi, makruk, xiangqi and janggi.…

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      Chaturanga (Sanskrit: चतुरङ्ग; caturaṅga), catur, is an ancient Indian strategy game which is the common ancestor of the board games chess, shogi, makruk, xiangqi and janggi.
      Chaturanga developed in the Gupta Empire, India around the 6th century AD. In the 7th century, it was adopted as shatranj in Sassanid Persia, which in turn was the form of chess brought to late-medieval Europe.
      The exact rules of chaturanga are unknown. Chess historians suppose that the game had similar rules to those of its successor shatranj. In particular, there is uncertainty as to the moves of the Gaja (elephant), the precursor of the modern chess bishop.

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    Connects To Chaturanga

    • Chaturanga ( ; ), catur, is an ancient Indian strategy game which is the common ancestor of the board games chess, shogi, makruk, xiangqi and janggi. from Chaturanga

    • Makruk ( ; ; ), or Thai chess, is a board game descended from the 6th-century Indian game of chaturanga or a close relative thereof, and therefore related to chess. from Makruk

    • ( , or ), also known as Japanese chess or the Generals' Game, is a two-player strategy board game in the same family as Western (international) chess, chaturanga, makruk, shatranj and xiangqi, and is the most popular of a family of chess variants native to Japan. from Shogi

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    • Checkmate (often shortened to mate) is a game position in chess (and in other board games of the chaturanga family) in which a player's king is in check (threatened with capture) and there is no way to remove the threat. from Checkmate

    • Tamerlane chess is a strategic board game related to chess and derived from Chaturanga. from Tamerlane chess

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